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Old Mar 14, 2006, 12:13 PM // 12:13   #1
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Default Me/R Edenail(pvp)

I was trying to come up with a way to improve edenail, although they are pretty effective in tombs most good monks can get through them. Basically the purpose of this edenail is to drain more then the normal amount of energy so that..
a. You can drain 2 monks at the same time at massive levels, supporting a team with massive damage output
b. You can drain 2..3... maybe even 4 offensive players while holding/relic running. Many people leave offensive chars with little or no energy management, so once they are burned just keep them there.

Energy Burn
Energy Surge
Sig of Weariness
Shame
Serpants Quickness
Free~ Probably diversion, humility, distortion(gvg), hard inturrupt, snare,
ect. depends on team build.
Free~

Basically with serps your draining 33% more energy. With Burn Surge Weariness thats draining an extra 9 energy to whoever with only a 5 energy cost. Using a certain fastcasting and wilderness(i dont quite remember) you can get exactly 2 of each spell off before serps wears off. This would be pretty crazy in a pressure adren spike build with 2 wars, earth ele, and maybe a melandrus ranger or something. Has anyone ever tried serps edrain before?
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Old Mar 14, 2006, 12:25 PM // 12:25   #2
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I've done it before, my build was like so:

Serpents Quicknesws
Energy Surge
Energy Burn
Signet of Weariness
Shame
Diversion
Distortion / Drain Enchantment
Res Sig

The only problem i ever had while using this was maintaining my energy while casting, so sometimes i would replace Distortion for Drain Enchantment.
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Old Mar 14, 2006, 07:17 PM // 19:17   #3
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errr...

I thought Serpent's Quickness only worked for skills, not spells?

Quote:
Serpent's Quickness - Stance
For 15-27 seconds, recharge times for your skills are reduced by 33%. Serpent's Quickness ends if your health drops below 50%
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Old Mar 14, 2006, 07:36 PM // 19:36   #4
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skills are spells

*edit*
i mean spells are skills
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Old Mar 14, 2006, 07:48 PM // 19:48   #5
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Quote:
Originally Posted by Sentao Nugra
I've done it before, my build was like so:

Serpents Quicknesws
Energy Surge
Energy Burn
Signet of Weariness
Shame
Diversion
Distortion / Drain Enchantment
Res Sig

The only problem i ever had while using this was maintaining my energy while casting, so sometimes i would replace Distortion for Drain Enchantment.
If your haveing energy problems which it seem you will, I would take out Shame and replace it with E-Tap, and keep distortion because your most likely going to be a top target. I would Like to see how your dividing your attribute points, so I could see how much your draining.
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Old Mar 14, 2006, 07:59 PM // 19:59   #6
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A skill is anything I can put in my skill slots I thought. Correct me if I'm wrong. Good idea hear my friend.
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Old Mar 14, 2006, 09:12 PM // 21:12   #7
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Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting.
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Old Mar 14, 2006, 09:42 PM // 21:42   #8
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Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting.
and thats ftw

serpents quickness has a terrible cool down and if your health drops below 50 it drops as well.
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Old Mar 14, 2006, 09:45 PM // 21:45   #9
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Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting.
And it was recently buffed!
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Old Mar 14, 2006, 11:16 PM // 23:16   #10
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Hmm, i guess im just ill informed? I thought that all skills have subclasses, of stances, spells, hex, enchantments, and skills. Like Vampiric Gaze is a spell, and Vampiric Touch is a SKILL. So i thought skills that affect others, apply to what is said, like Glyph of Lesser Energy affects only spells, shouldnt Serpents Quickness only affect a SKILL, like Vamp Touch?

i guess im way off... LOLzz live and learn?
enjoy.
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Old Mar 14, 2006, 11:33 PM // 23:33   #11
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if something specifically mentions skills it affects everything
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Old Mar 14, 2006, 11:44 PM // 23:44   #12
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You're taking out a non-elite and adding one, so either mantra stays or energy surge.
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Old Mar 15, 2006, 02:42 AM // 02:42   #13
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Energy Surge is overrated IMO...

with MoR, you will be draining as much energy as u normally would (2 energy burns in 20 seconds, and sig of weariness) and also having stuff like Etap (love energy management) recharge faster and having DIVERSION be spammable to a point where only approx 1 sec is free from it (can't holy viel them all, my friend). Also shame becomes more spammable...

MoR FTW! (only 11 sec off at 14 Fast Cast)
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Old Mar 15, 2006, 12:08 PM // 12:08   #14
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MoR doenst make weariness or humility recharge faster, its an elite, and i cant use distortion.

Definately out

I like having surge and burn if we are doing adren spikes or something. Spamming diversion with edrains is counterdicting two mesmer styles, if they have no energy then skills recharging wont be a big deal. Diversion is mainly for supporting edenail(diversioning energy management) and other support/offensive skills that are hurting the team(other mesmers, draw conditions, heal party, ect)

Last edited by CAT; Mar 15, 2006 at 12:11 PM // 12:11..
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Old Mar 15, 2006, 07:15 PM // 19:15   #15
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Ya thats true, in my standard E-Surge/Denial build I run Diversion. I usally slap it on another target which i'm not draining to slow him down abit. In most causes it's on another monk. Diversion is a nice cheap hex which with the right timing can screw over people.
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Old Mar 15, 2006, 08:35 PM // 20:35   #16
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Quote:
Originally Posted by CAT
MoR doenst make weariness or humility recharge faster, its an elite, and i cant use distortion.

Definately out

I like having surge and burn if we are doing adren spikes or something. Spamming diversion with edrains is counterdicting two mesmer styles, if they have no energy then skills recharging wont be a big deal. Diversion is mainly for supporting edenail(diversioning energy management) and other support/offensive skills that are hurting the team(other mesmers, draw conditions, heal party, ect)
Uhh, you can't use Distortion and Serpent's Quickness efficiently, can you? Lack of distortion, therefore, isn't a valid argument against Mantra of Recovery, because you already have a similar stance to it in your build.

To be honest, your build needs energy management, and MoR gives you more flexibility to do that, allowing you to put more points in Inspiration. Energy Surge is a good elite, no doubt, but MoR allows you much more flexibility allowing you to be constantly casting.
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Old Mar 15, 2006, 10:42 PM // 22:42   #17
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Quote:
Originally Posted by wheel
Use Mantra of Recovery instead of Serpent's Quickness. It frees up attribute points and lets you put more points into fast casting.
That takes up the precious elite slot though. Energy Drain or Energy Surge is pretty vital to EDenial.
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Old Mar 21, 2006, 10:45 PM // 22:45   #18
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What is the effective Combo for E-surge Mesmer ?

Mind Wrack
E-surge
E-burn
Signet of Weariness?

Or Does't matter Which one come first ?
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Old Mar 22, 2006, 01:33 AM // 01:33   #19
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I have a simple question, in an Edenial build, is Diversion just as useful as Mindwrack? I'm too proud of Diversion to let it go but seems like Mindwrack compliments the theme better =/
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Old Mar 23, 2006, 12:38 AM // 00:38   #20
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Quote:
Originally Posted by Nightwish
I have a simple question, in an Edenial build, is Diversion just as useful as Mindwrack? I'm too proud of Diversion to let it go but seems like Mindwrack compliments the theme better =/
Not really, since you're going for Energy Denial, not Surging. If you want to Surge, then pack Mind Wrack, for extra damage, otherwise for more effective shut-downness go with Diversion.
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